Traveller


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2300 AD - Libreville - Corruption in the Core Worlds
2300 AD - Libreville - Corruption in the Core Worlds
Libreville is the heart of Earth’s multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville. Residential enclaves for the elite surround a city core of luxurious excess.
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Traveller 2300 AD Liberty: Fighting Crime in America’s Off-World State
2300 AD Liberty: Fighting Crime in America’s Off-World State
Liberty: Fighting Crime in America’s Off-World State is a sourcebook and two adventures for 2300AD. It outlines the culture and politics of Ellis’s state capital, Liberty, and several of its prominent citizens. The first adventure, Profit Without Honour, places the player characters in the roles of federal agents investigating a major drug trafficking ring. In the second adventure, Desert and Reward, the player characters hunt for a hidden compound full of New America fanatics.
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Traveller 2300 AD RPG
2300 AD RPG

2300AD games range from interstellar exploration and interstellar war, down to the gritty streets and the mega-cities of the human Core. This is a game about people, and their rise to the stars. Aliens are a part of the 2300AD milieu, but the focus of the game is on Humans. The Traveller Core Rulebook is required to play 2300AD.

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Traveller 2300 AD Tools for Frontier Living
2300 AD Tools for Frontier Living

Life on the Frontier requires tools and technologies to adapt and grow on alien worlds. Within this book, you will find modular shelters, prefabricated towns, genetically-adapted crops, animals, power tools, vehicles and firearms, all necessities of life on distant colony worlds.

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Traveller 2300AD: French Arm Adventures
2300AD: French Arm Adventures

Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space.  This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss.  Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an area of space troubled by a powerful alien invasion.

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Traveller Adventure 3: Trillion Credit Squadron
Adventure 3: Trillion Credit Squadron

The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available to architects and limitations on design and construction, such as funds, required capabilities and pilots, are all present here.

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Traveller Adventure 4: Into the Unknown
Adventure 4: Into the Unknown
Adventure 4: Into the Unknown is a complete self-contained adventure that can be expanded into a complete mini-campaign that will challenge players to explore and solve problems with more than just a laser.
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Miller, Marc: Agent of the Imperium: A Story of the Traveller Universe
Agent of the Imperium: A Story of the Traveller Universe
Agent of the Imperium carries the reader through the star-spanning Third Imperium with exciting glimpses of the universe of the far future. Based on the universe of the Traveller science-fiction role-playing game system.
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Traveller Atlas of the French Arm
Atlas of the French Arm

The perfect companion to French Arm Adventures, Atlas of the French Arm is a complete campaign setting for 2300AD that provides enough material to keep players and referees going for months. Also look out for the third part of the French Arm trilogy, Ships of the French Arm.

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Traveller Book 10: Cosmopolite
Book 10: Cosmopolite
Far from being simple white or blue collar workers, or unassuming librarian types, Book 10: Cosmopolite contains everything you need to make Citizens and Scholars among the most exciting careers to play in Traveller.
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Traveller Central Supply Catalogue
Central Supply Catalogue
Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. The Central Supply Catalogue also contains rules to bring Robots into your campaigns, an availability system to ensure Travellers have to work to find the more exotic items, and new weapon traits that bring truly lethal firepower to adventures.
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Traveller High Guard
High Guard
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in missiles to accessing technologies seen in science fiction settings beyond the Third Imperium. Your warp drives await.
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Traveller Marches Adventure 1: High and Dry
Marches Adventure 1: High and Dry

In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first.  Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and there have been tremors rocking the surrounding area for quite some time…High and Dry is the perfect introductory adventure for Traveller, full of exploration, character interaction and a truly explosive finale!

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No Thank You, Evil!
No Thank You, Evil!

No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!

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Traveller Reach Adventure 1: Marooned on Marduk
Reach Adventure 1: Marooned on Marduk

Set in the Sindal Subsector featured in the recently released Traveller Core RulebookMarooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Traveller’s shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the Travellers will be forced to seek shelter in nearby ruins, where they discover they are not alone.

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Traveller Reach Adventure 2: Theories of Everything
Reach Adventure 2: Theories of Everything
In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment to solve problems and discover knowledge as they journey across the vast reaches of space… or so they claim. In fact, Insight III is basically a jump-capable shouting match as its owners bicker, squabble and argue their erratic way across a dangerous subsector. Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach.
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Reign of Discordia Traveller
Reign of Discordia Traveller
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Strontium Dog
Strontium Dog
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Strontium Dog: Bounties & Warrants
Strontium Dog: Bounties & Warrants
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The Double Spiral War (Traveller)
The Double Spiral War (Traveller)

This setting book for the Traveller game engine is your chance to make a difference in the war, do you have what it takes to turn the tide of the war, or even hold your faith in the midst of the worst conflict of all time. This product contains information on careers, ships, worlds and equipment as detailed in the Double Spiral War trilogy for the Traveller Role Playing Game. A full ToC can be found under the Flash Preview link.

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Traveller 5 Traveller 5 Core Rulebook
Traveller 5 Core Rulebook

Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.

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Traveller Compendium 1
Traveller Compendium 1
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Traveller Traveller Core Rulebook (2016)
Traveller Core Rulebook (2016)

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy. Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game. Come visit the future.

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Traveller Minor Alien module 1: Luriani
Traveller Minor Alien module 1: Luriani
This book, the first in the Minor Alien Module series, explores the Luriani, detailing their history, society, physiology and technology. Players will enjoy creating Luriani characters and flying Luriani ships, while referees will have access an entirely new civilisation for their games.
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Traveller Referee's Screen
Traveller Referee's Screen
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Traveller Traveller Referee's Screen
Traveller Referee's Screen

With a stunning ship'cockpit facing the players, and every vital table for the referee, the Traveller Referee’s Screen is the perfect complement to a well-run Traveller campaign. Fully updated to the latest edition and with all the important tables and charts, the new Traveller Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the ravages of many years’ gaming.

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Traveller Starter Set
Traveller Starter Set
Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy. Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game. Come visit the future.
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Traveller Supplement 2: Traders & Gunboats
Traveller Supplement 2: Traders & Gunboats
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Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set
Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set

Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix.

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Traveller: Adventure 1: Beltstrike
Traveller: Adventure 1: Beltstrike
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Traveller: Adventure 1: Beltstrike
Traveller: Adventure 1: Beltstrike
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Traveller: Adventure 2: Prison Planet
Traveller: Adventure 2: Prison Planet
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Traveller: Alien Module 1: Aslan
Traveller: Alien Module 1: Aslan
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Traveller: Alien Module 2: Vargr
Traveller: Alien Module 2: Vargr
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Traveller: Alien Module 3: Darrians
Traveller: Alien Module 3: Darrians
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Traveller: Alien Module 4: Zhodani
Traveller: Alien Module 4: Zhodani
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