Numenera

Numenera


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Numenera RPG Numenera: Character Sheets
Numenera: Character Sheets

A character sheet is a character sheet–right? Not if it’s the Numenera character sheet! The Numenera character sheet is as intriguing and beautiful as the game itself. This pad of double-sided character sheets is printed in full color on heavy matte paper that’s both pencil- and eraser-friendly. With 50 character sheets on the pad, your whole party is covered for an entire campaign—and then some!

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The Stange The Strange Character Sheets
The Strange Character Sheets
The pad of double-sided character sheets is printed in full color on heavy matte paper that’s both pencil- and eraser-friendly. You get 20 character sheets—enough for an entire party and several campaigns—and 30 recursion sheets, each double-sided to be used twice. You also get a full-color two-page character generation walk-though—really handy to have at the table when the whole group is making characters!
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Cook, Monte: Numenera Numenera Player’s Guide
Numenera Player’s Guide

Just like it sounds, this is a guidebook aimed at players. It’s short–only 64 pages–and includes only material for the corebook. In other words, there’s nothing in the Player’s Guide that isn’t in the corebook. It’s very useful, because there’s no need to hand a new player a 416-page rulebook to get them started. It has only the material that a player needs to get a feel for the game and the setting, and to create a character. More or less, it’s a distilled version of the first three sections of the corebook that I listed above.

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The Strange Player's Guide
The Strange Player's Guide

Beneath the orbits and swirls of our natural universe lies the Strange, a network of dark energy and matter. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shadow of our Earth: Replicant worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling nothingness of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.

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19,89 €¤
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Numenera Character Options
Numenera Character Options

Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.

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24,89 €¤
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The Strange: Dark Spiral
The Strange: Dark Spiral

The Dark Spiral wraps several distinct adventures in a thrilling, hard-driving frame story—run them as a mini-campaign, or ignore the frame story and use them as standalone adventures. They give gaming groups a taste of the dangerous and exotic settings of The Strange.

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Numenera 2: Players Guide
Numenera 2: Players  Guide

Create characters, explore the Ninth World, and learn the basic rules of the Numenera roleplaying game with this inexpensive player’s guide. It’s perfect for getting a taste of the game, having an extra reference on hand at the gaming table, and building new characters. The guide is an easy-to-access resource for anyone playing Numenera and a wonderful introduction and teaching tool for the game.

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24,89 €¤
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Cypher System Numenera Starter Set
Numenera Starter Set
The Numenera Starter Set ist the perfect intro to the Ninth World and the Numenera RPG. It has everything needed to play your first few sessions—at a price that makes it easy to try! The Numenera Starter Set seemlessly guides players to the Numenera corebook, and the rest of the RPG line, for continued play. Contains everything needed for a great Numenera experience: pregenerated characters, basic dice, a poster map, introductory rules, two adventures, cards, and a cheat sheet.
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29,89 €¤
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Numenera Numenera: Weird Discoveries
Numenera: Weird Discoveries

A night of gaming that’s as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can’t just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than it does for the players? What if you could just say, “Let’s play an RPG,” pull a book off the shelf, and be playing five minutes later? With Weird Discoveries, legendary RPG designer Monte Cook turns his eye to the venerable adventure, a format that hasn’t seen much innovation in four decades, to create something new that makes this all possible. Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World.

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The Strange The Strange: In Translation
The Strange: In Translation
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make character creation—and translation—even more fun, more interesting, and more varied.
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The Strange Strange Revelations
Strange Revelations
Strange Revelations doesn’t contain adventure seeds—these are complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!
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29,89 €¤
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Numenera: Cypher Chest
Numenera: Cypher Chest

Created as game aids that make it easy to randomly determine and track transient items, the Numenera Cypher Deck, XP Deck, and Creature Deck are among the best-selling PDF products for the Numenera line.

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Numenera Numenera Character Options 2
Numenera Character Options 2

Build a Character As Wondrous As the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful, and weird choices than ever before.

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35,89 €¤
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Numenera Ninth World Bestiary
Numenera Ninth World Bestiary

Featuring more than 140 creatures and characters, the Ninth World Bestiary is lavishly illustrated and wildly imaginative. With GM advice on using pre-made creatures as well as creating your own, it also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of monsters for characters to face and fight, are just the beginning in the weird and wonderful setting of

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39,89 €¤
inkl. 7 % MwSt. zzgl. Versandkosten
Numenera Technology Compendium
Numenera Technology Compendium

The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!

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Numenera: Into the Deep
Numenera: Into the Deep

What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins? Secrets? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean’s cold, dangerous embrace. Into the Deep continues the exploration begun in the hit title Into the Night. You’ll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

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39,89 €¤
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Numenera Torment Tides of Numenera: Explorer's Guide
Torment Tides of Numenera: Explorer's Guide

Torment: Tides of Numenera is one of the biggest computer game releases of 2016. Explore the new areas of the Ninth World unveiled in Torment: Tides of Numenera, in this book that will appeal to computer gamers as well as traditional tabletop Numenera players. Find locations, NPCs, creatures, and more from the Torment video game with all the details and game stats for RPG use.

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43,99 €¤
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The Strange The Strange: Worlds Numberless and Strange
The Strange: Worlds Numberless and Strange

Witch covens battle in the city of Halloween. Virtue goes to die in the Eleventh Reich. T-Rexes hunt hominids in the tropical island of Mesozoica, while airships battle in the tempestuous cloud seas of Seishin Shore.

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Numenera: Into the Night
Numenera: Into the Night

 The campaign guide explores the remnants of civilizations beyond Earth, in the planet’s orbit, on the moon, on distant stars, or other dimensions.  The 160-page book also includes story seeds, new creatures, cyphers and artifacts for use in any campaign.

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The Strange: The Encyclopedia of Impossible Things
The Strange: The Encyclopedia of Impossible Things
Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they’re out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring of Odin, a vorpal sword, the spellbook of Thoth, or the picture of Dorian Gray? What would Earth’s enemies do with these powerful, mythic items if they were brought into our world?
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44,89 €¤
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Numenera Numenera Jade Colossus
Numenera Jade Colossus

Explore a mysterious ruin of the prior worlds—or build ancient sites for your campaign! Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds are the defining feature of the Numenera setting. The secrets and wonders they contain are a siren call to characters from across the Ninth World—and to GMs and gamers drawn in by Numenera’s unique sense of mystery and spectacle.

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Cypher System Gods of the Fall
Gods of the Fall

The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. But a power has awoken against the darkness. A divine spark struck in the hearts of new gods-in-the-making. You have this spark—the seed of godhood within you. Can you restore what was broken before the world vanishes forever into darkness? Can you claim a place for yourself in the heavens?

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Numenera Into the Outside
Into the Outside

The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can you even begin to cope with such radically different worlds? Explore Into the Outside and find out!

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49,89 €¤
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Cypher Systems: Predation
Cypher Systems: Predation

Marooned in time! This 192-page sourcebook details a Cypher System science fiction setting where time travelers in the Cretaceous use bioengineered dinosaurs and high technology to survive. But the asteroid we all know wiped out the dinosaurs is on its way! Requires the Cypher System Rulebook.

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Numenera Numenera: Building Tomorrow
Numenera: Building Tomorrow

Terrible beasts. The iron wind. Unpredictable ancient machines. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to explore the amazing structures, weird devices, inscrutable automatons, and extradimensional gateways of the prior worlds can unearth the knowledge and materials to build the future. Discover new kinds of numenera items, along with the plans and materials to construct them yourself. Explore the ruins of the prior worlds, uncover their mysteries, and from their secrets begin to build a new tomorrow for the beleaguered people of the Ninth World.

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The Ninth World: A Skillbuilding Game for Numenera
The Ninth World: A Skillbuilding Game for Numenera

Head a billion years into the future in this collaboration between Monte Cook Games and Lone Shark Games. The Ninth World: A Skillbuilding Game for Numenera is a card game for 1-5 players who explore the Ninth World in search of strange creatures and cryptic artifacts.

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Numenera Numenera Ninth World Guidebook
Numenera Ninth World Guidebook

The Ninth World has grabbed gamers’ imaginations and won’t let go! Now the Ninth World Guidebook takes your Numenera players into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

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54,89 €¤
inkl. 7 % MwSt. zzgl. Versandkosten
Numenera: Ninth World Bestiary 2
Numenera: Ninth World Bestiary 2

The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.

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Cypher System Expanded Worlds
Expanded Worlds
Where will your campaign take you? What worlds will you build? The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice, tropes, and character options for seven setting genres, along with tools you can use to build any campaign you can imagine.
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Numenera Numenera: Destiny
Numenera: Destiny

Discovery through exploration of the weird and wondrous remnants of the prior worlds—is the core of Numenera play, but now Numenera Destiny gives you new things to do with your discoveries, and entirely new and epic ways to structure your game. You’ll discover materials, power sources, and treasures that you can utilize in a entirely new, robust crafting and building system. And Numenera Destiny introduces the Arkus, Delve, and Wright—three new character types—along with a number of new descriptors and foci geared toward this innovative style of play.

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Numenera Numenera Discovery
Numenera Discovery

The 416-page (plus double-sided poster map) Numenera Discovery hardcover contains everything you need to explore a world of wonder, danger, and mystery.

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Cook, Monte: Numenera Numenera Core Rule Book
Numenera Core Rule Book

The Numenera corebook is the main rulebook. It’s a 416-page hardcover with color art. This book gives you all the rules of the game as well as the Ninth World setting, GM advice, and even some adventures to get you started. We’re taking the lessons that I learned creating Ptolus and applying them here, so if you liked the way that book was presented and organized, you’re going to like this book.

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Numenera Numenera: Cypher System Rulebook
Numenera: Cypher System Rulebook

A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? Soon, any of those will be as easy as running Numenera or The Strange. The Cypher System Rulebook is the next big corebook release from Monte Cook Games, and it’s coming in the summer of 2015!

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The Strange The Strange Core Rules
The Strange Core Rules

Beneath the orbits and swirls of our natural universe lies the Strange, a network of dark energy and matter. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shadow of our Earth: Replicant worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling nothingness of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.

1 x 'The Strange Core Rules' bestellen
68,89 €¤
inkl. 7 % MwSt. zzgl. Versandkosten
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