Mutants and Masterminds


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Mutants & Masterminds Atlas of Earth-Prime
Atlas of Earth-Prime
Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!
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Book of Magic
Book of Magic
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25,89 €¤
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Mutants & Masterminds Cosmic Handbook
Cosmic Handbook
The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth.
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DC Adventures Universe
DC Adventures Universe

The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."

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Mutants & Mastermind Deus ex Historica
Deus ex Historica

With Deus ex Historica, you take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Age. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.

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Mutants & Masterminds Emerald City Campaign Setting
Emerald City Campaign Setting

Emerald City is a brand new setting for your Mutants & Masterminds Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters! Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

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Freedom's Most Wanted
Freedom's Most Wanted
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GODSEND Agenda: D6 Rulebook
GODSEND Agenda: D6 Rulebook
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GODSEND Agenda: Godmaker
GODSEND Agenda: Godmaker
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GODSEND Agenda: M&M Superlink Edition
GODSEND Agenda: M&M Superlink Edition
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GODSEND Agenda: Mythos
GODSEND Agenda: Mythos
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GODSEND Agenda: U.S.E.R.’S Most Wanted
GODSEND Agenda: U.S.E.R.’S Most Wanted
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Mutants & Masterminds Hero High
Hero High

Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.

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Mecha & Manga
Mecha & Manga
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Mutants & Masterminds 2nd (HC)
Mutants & Masterminds 2nd (HC)
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Mutants & Masterminds 3rd DC ADVENTURES Hero's Handbook
Mutants & Masterminds 3rd DC ADVENTURES Hero's Handbook
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Mutants & Masterminds 3rd DC ADVENTURES Heros & Villains Vol. 1
Mutants & Masterminds 3rd DC ADVENTURES Heros & Villains Vol. 1
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Mutants & Masterminds 3rd Gamemasters Guide
Mutants & Masterminds 3rd Gamemasters Guide
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Mutants & Masterminds 3rd GM's Kit
Mutants & Masterminds 3rd GM's Kit
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Mutants & Masterminds 3rd: DC Heroes & Villains Vol. 2
Mutants & Masterminds 3rd: DC Heroes & Villains Vol. 2

The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning MUTANTS & MASTERMINDS RPG.

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Mutants & Masterminds 3rd: Threat Report
Mutants & Masterminds 3rd: Threat Report

The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world.

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Mutants & Masterminds Deluxe Hero’s Handbook
Mutants & Masterminds Deluxe Hero’s Handbook

Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The M&M Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero’s powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero’s Handbook is a beautiful full color hardback book that includes a Quickstart Character Generator and a new adventure set in Emerald City. Become a hero of legend with the Mutants & Masterminds Hero’s Handbook!

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Mutants & Masterminds Gamemaster’s Kit, Revised Edition
Mutants & Masterminds Gamemaster’s Kit, Revised Edition

The Mutants & Masterminds Gamemaster’s Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Mutants & Mastermind’s Gamemaster’s Kit is the perfect complement to the Deluxe Hero’s Handbook and will help you kick off your game with style.

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Mutants & Masterminds: Gadget Guides
Mutants & Masterminds: Gadget Guides

Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters.

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Mutants & Masterminds: Power Profiles
Mutants & Masterminds: Power Profiles

With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? Power Profiles answers the question, “How do I create…?” for hundreds of different powers and dozens of different themes. Now you can “shop” through a catalog of pre-created power concepts looking for just the right one to suit the hero or villain you want to create. In this book you'll find over three dozen different Power Profiles, arranged according to theme, from Cold and Fire Powers to Mental and Meta Powers. Each profiles features a look at the theme's descriptors and mechanics, important game system effects, and a selection of offensive, defensive, movement, and utility powers. That's over 400 different powers in one book! You'll also find some useful power variants, expanded power extras and flaws, and optional rules for use with your Mutants & Masterminds games, and some guidance on creating and handling more complex or unusual power concepts. With Power Profiles, your imagination truly is the only limit on your power to create!

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Paragons Campaign Setting
Paragons Campaign Setting
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37,89 €¤
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Mutants & Masterminds Supernatural Handbook
Supernatural Handbook

The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night.

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Warriors and Warlocks
Warriors and Warlocks
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Wild Cards Campaign Set (HC)
Wild Cards Campaign Set (HC)
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Wild Cards: All-In
Wild Cards: All-In
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Worlds of Freedom
Worlds of Freedom
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01. Mutants & Masterminds 3rd GM's Kit

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02. Mutants & Masterminds 3rd Gamemasters Guide

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03. Mutants & Masterminds: Power Profiles

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04. Mutants & Masterminds Deluxe Hero’s Handbook

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05. Mutants & Masterminds: Gadget Guides

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06. Warriors and Warlocks

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07. Mutants & Masterminds 3rd: Threat Report

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08. Supernatural Handbook

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09. DC Adventures Universe

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10. Mutants & Masterminds 2nd (HC)

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