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The Flooded Cathedral - Ruins of Azlant 3/6
The Flooded Cathedral - Ruins of Azlant 3/6
"The Flooded Cathedral" is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a delve into the lost past of humanity’s first empire.
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The Lost Outpost - Ruins of Azlant 1/6
The Lost Outpost - Ruins of Azlant 1/6
"The Lost Outpost" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ruins of Azlant Adventure Path, an exciting voyage to an unknown land. Several new monsters, details on the other colonists, and an ecology of the aboleth and its kin round out this volume of the Pathfinder Adventure Path!
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Vault of the Onyx Citadel - Ironfang Invasion 6/6
Vault of the Onyx Citadel - Ironfang Invasion 6/6
"Vault of the Onyx Citadel" is a Pathfinder Roleplaying Game adventure for 16th-level characters. Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign, an examination of the secrets and legacies of the mythic Vault Builders, and a selection of new monsters round out this volume of the Pathfinder Adventure Path!
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Prisoners of the Blight - Ironfang Invasion 5/6
Prisoners of the Blight - Ironfang Invasion 5/6
"Prisoners of the Blight" is a Pathfinder Roleplaying Game adventure for 14th-level characters. It continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An array of new boons and banes powerful fey can bestow upon mortals, a selection of blighted and First World monsters, and a review of the faith of Cyth V'sug, demon lord of filth and pollution, round out this volume of the Pathfinder Adventure Path!
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No Quarter 72
No Quarter 72
This issue of No Quarter brings you all the freshest beats. We have the latest installment of No Quarter games, Deck Raiders, a boarding action pirate skirmish game! Guts and Gears returns with a look into Khadoran Kossite Irregulars. Gavyn Kyle investigates one of the Iron Kingdom's most notorious figures. All this, plus the conclusion to our “Iron Kingdoms Uncharted" RPG series. Know your army. Know your enemy. No Quarter.
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Siege of Stone - Ironfang Invasion 4/6
Siege of Stone - Ironfang Invasion 4/6

"Siege of Stone" is a Pathfinder Roleplaying Game adventure for 11th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. An ecology of the enigmatic naga, a gazetteer examining the dwarven Sky Citadel of Kraggodan, and selection of new monsters round out this volume of the Pathfinder Adventure Path!

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Assault on Longshadow - Ironfang Invasion 3/6
Assault on Longshadow - Ironfang Invasion 3/6

"Assault on Longshadow" is a Pathfinder Roleplaying Game adventure for 8th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A gazetteer of Longshadow, details on the history and faith of the goblin hero-god Hadregash, and selection of new monsters round out this volume of the Pathfinder Adventure Path!

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Trail of the Hunted - Ironfang Invasion 1/6
Trail of the Hunted - Ironfang Invasion 1/6
“Trail of the Hunted” is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A selection of new monsters, a guide to the Nesmian Plains region of Nirmathas, and an extensive guide to the hobgoblin forces of the Ironfang Legion and their tactics and technology round out this volume of the Pathfinder Adventure Path!
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Fangs of War - Ironfang Invasion 2/6
Fangs of War - Ironfang Invasion 2/6
"Fangs of War" is a Pathfinder Roleplaying Game adventure for 5th-level characters. A detailed guide to noteworthy hobgoblin armies and mercenaries, an extra-large examination of the Chernasardo Rangers, and selection of new monsters that haunt the Fangwood Forest round out this volume of the Pathfinder Adventure Path!
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What Grows Within / Strange Aeons 5
What Grows Within / Strange Aeons 5
What Grows Within is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, details on the great old one Xhamen-Dor, a look at the Necronomicon, and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path.
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The Whisper Out of Time - Strange Aeons 4
The Whisper Out of Time - Strange Aeons 4
With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library, only to discover Lowls has stolen the vile book. They then venture to the slave-trading city of Okeno to pick up the count's trail again and encounter the mysterious and alien entity that has been haunting their dreams. If they can't stop their crazed nemesis before his plans come to fruition, doom will come for all!
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Dreams of the Yellow King - Strange Aeons 3/6
Dreams of the Yellow King - Strange Aeons 3/6

Dream a Little Dream... The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds—but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?

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The Thrushmoor Terror (Strange Aeons 2/6)
The Thrushmoor Terror (Strange Aeons 2/6)

Fear in the Streets

After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers find that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror among the townsfolk. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult that plans to use Thrushmoor's ancient monuments to grow its power. Will the heroes discover the secret behind their affliction and find answers in an uninviting town, or will they fall victim to the ruthless villains who want to sacrifice the people of Thrushmoor for some terrible purpose?

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No Quarter #68
No Quarter #68

No Quarter #68 is coming at you with a rune-inscribed bullet with Gavyn Kyle's investigation of the legendary Black 13th. If you're looking to get the edge on your competition, look no further than "List Building 101," an article on list-building theory that might change the way you think about your army. Tournament Triple Threat makes its return for the new editions with a look at Khador. And Guts & Gears takes on the Hellmouth, including some winning tactics on the terrifying new creature. You'll also find a gallery of the beautiful winners of the Gen Con Formula P3 Grandmaster Painting Competition, a new entry in the "Iron Kingdoms Uncharted" series, a terrain guide for making your own trees and forests, and more!

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Hell Comes to Westcrown - Hell’s Vengeance 6/6
Hell Comes to Westcrown - Hell’s Vengeance 6/6

“Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a gazetteer of the city of Westcrown under the Glorious Reclamation, ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign, and the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

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No Quarter Magazine #67
No Quarter Magazine #67

All new edition, all new No Quarter! This issue features the first full-size battle report of the new editions, tips and tactics for building an army, and a sneak peek at our upcoming releases.

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Scourge of the Godclaw / Hell’s Vengeance 5/6
Scourge of the Godclaw / Hell’s Vengeance 5/6

“Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, a look at the responses of Cheliax’s neighbors to the ongoing rebellion, details on the worship of the archdevil Geryon, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

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For Queen & Empire - Hell’s Vengeance 4/6
For Queen & Empire - Hell’s Vengeance 4/6

“For Queen & Empire” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. A selection of new monsters, a gazetteer of Cheliax’s capital city of Egorian, details on the anti-slavery Bellflower Network, and the next installment of the Pathfinder’s Journal round out this volume of Pathfinder Adventure Path!

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No Quarter Magazine #66
No Quarter Magazine #66

If you like Model Previews, you definitely don’t want to miss No Quarter #66! Not only will you find previews for a host of upcoming releases, you’ll also get a battle report feature spotlighting new models, new painting guides, and so much more. Never miss an issue!

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The Inferno Gate - Hell’s Vengeance 3/6
The Inferno Gate - Hell’s Vengeance 3/6

“The Inferno Gate” is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Hell’s Vengeance Adventure Path, a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire. Several new monsters, an exploration of extraplanar portals and gates, details of the faith of the archdevil Moloch, and the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path!

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Wrath of Thrune - Hell's Vengeance 2/6
Wrath of Thrune - Hell's Vengeance 2/6

Hell Hath Fury The knightly order known as the Glorious Reclamation continues its crusade against diabolic Cheliax, conquering the town of Kantaria, where the goddess Iomedae once ruled as a mortal. The villainous adventurers, now official agents of House Thrune, must retake the town, depriving the knights of a valuable holy site. Can the evil characters earn greater infamy and prestige by dealing the Glorious Reclamation a serious defeat in their most substantial territorial gain so far, or will the knights' rebellion continue unchecked across Cheliax?

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No Quarter #65
No Quarter #65
No Quarter #65 is packed with can't-miss content! This exciting issue includes fascinating features on the god Morrow, new model previews, Gavyn Kyle's files on the Black 13th, hobby content for terrain building and painting, and much more!
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Breaking the Bones of Hell - Hell’s Rebels 6/6
Breaking the Bones of Hell - Hell’s Rebels 6/6

“Breaking the Bones of Hell” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hell’s Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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The Hellfire Compact - Hell's Vengeance 1/6
The Hellfire Compact - Hell's Vengeance 1/6

All Hell Breaks Loose! The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion. This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:

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The Kintargo Contract - Hell’s Rebels 5/6
The Kintargo Contract - Hell’s Rebels 5/6
“The Kintargo Contract” is a Pathfinder Roleplaying Game adventure for 13th-levelcharacters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an investigation into the nature of diabolic contracts, an article about the winged folk known as the strix, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
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Dance of the Damned - Hell’s Rebels 3/6
Dance of the Damned - Hell’s Rebels 3/6

“Dance of the Damned” is a Pathfinder Roleplaying Game adventure for 7th-levelcharacters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, a gazetteer of the dangerous city of Vyre, an exploration of the devilish demigoddess Mahathallah, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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Turn of the Torrent - Hell’s Rebels 2
Turn of the Torrent - Hell’s Rebels 2

“Turn of the Torrent” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the fishlike humanoids known as skum, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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Hell’s Rebels 1 - In Hell’s Bright Shadow
Hell’s Rebels 1 - In Hell’s Bright Shadow

The city of Kintargo has long been a shelter for artists, free-thinkers, and those marginalized by the oppressive Chelaxian government, but now the city has been placed under martial law by inquisitor Barzilali Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance to the devil-binding government and the Church of Asmodeus, but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?

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No Quarter #61
No Quarter #61
No Quarter #61, due out in July, has something for everyone—even beginners! Two special articles highlight model-painting techniques to help new players get started and give old hands helpful shortcuts. The exclusive serialized novella Cold Steel continues with part three, and Gavyn Kyle Files focuses on the feared Greylord Kommander Aleksandra Zerkova. Plus, this issue’s cover is a first for the magazine, “Skarre’s” and all. No Quarter #61 continues the epic content of its tenth anniversary year!
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Ice Tomb of the Giant Queen - Giantslayer 4/6
Ice Tomb of the Giant Queen - Giantslayer 4/6
“Ice Tomb of the Giant Queen” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
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No Quarter Presents: Forces of Distinction
No Quarter Presents: Forces of Distinction

"No Quarter Presents: Forces of Distinction" compiles all the “Forces of Distinction” articles from No Quarter magazine through issue #56 in one volume—over thirty theme forces with original fiction. "No Quarter Presents: Forces of Distinction" also includes two all-new theme forces unique to this product.

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No Quarter #60
No Quarter #60
No Quarter turns ten! For our tenth anniversary, issue #60 pulls out all the stops. Gavyn Kyle details the chaotic history of the one and only Vinter Raelthorne; new models highlight a special Guts & Gears, a Battle Report of colossal—and gargantuan—proportions, and a special Modeling & Painting by the expert Matt DiPietro; and just in time for Lock & Load 2015, a special feature on the art of cosplay. Plus, exciting new fiction, an unbelievable RPG Quickshot Scenario, a special feature on the Nyss, and even more surprises and special announcements! No Quarter #60, releasing in May 2015, has been ten years in the making—and will sell out fast!
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Mephisto Nr.59
Mephisto Nr.59
Mit 3,3 Millionen eingesammelten US-Dollar auf Kickstarter ist Conan das bis dato erfolgreichste per Crowdfunding finanzierte Brettspiel der Welt. Für unser Titelthema haben wir für euch einen Blick hinter die Kulissen geworfen und bereits angespielt. Außer Conan widmen wir uns natürlich auch sonst wieder voll und ganz dem phantastischen Abenteuer!
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Forge of the Giant God - Giantslayer 3/6
Forge of the Giant God - Giantslayer 3/6
“Forge of the Giant God” is a Pathfinder Roleplaying Game adventure for 7th-level characters. This adventure continues the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder’s Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path!
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Tabletop Insider 14
Tabletop Insider 14
Tabletop Insider 14 bietet alles rund um das phantastische Miniaturenhobby und bietet in dieser Ausgabe sogar ein besonderes "Schmankerl": Ein Fläschchen Vallejo Game Color als Farbprobe!
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The Hill Giant’s Pledge - Giantslayer 2/6
The Hill Giant’s Pledge - Giantslayer 2/6
“The Hill Giant’s Pledge” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants. Several new monsters, additional missions for the Mindspin Mountains region, an article on the ecology of drakes, and Michael Kortes’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
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No Quarter #59
No Quarter #59
No Quarter #59 features a special spotlight on the tenth anniversary of HORDES, the second chapter of the ongoing novella Cold Steel, a “Modeling & Painting: For Blood or Gold” covering a mercenary warjack, plus a new Battle Report! No Quarter #59 has it all and more!
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Battle of Bloodmarch Hill - Giantslayer 1/6
Battle of Bloodmarch Hill - Giantslayer 1/6
“Battle of Bloodmarch Hill” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This adventure kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder’s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path!
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No Quarter #58
No Quarter #58
No Quarter #58, due in January 2015, includes the first installment in a multipart tale of one man’s violent introduction to the Steelheads in “Cold Steel” by author Miles Holmes as well as the climactic finale of the six-part adventure Immortality for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #58 starts the New Year—No Quarter’s tenth anniversary—off with adventure galore!
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The Divinity Drive - Iron Gods 6/6
The Divinity Drive - Iron Gods 6/6
“The Divinity Drive” is aPathfinder Roleplaying Game adventure for 15th-levelcharacters. The adventure concludes the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an article all about robots, extensive notes for how to continue your Iron Gods campaign, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
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Mephisto Nr.58
Mephisto Nr.58
Das Magazin für Rollenspiele und Phantastik. Hauptthema Degenesis: Rebirth Edition.
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Palace of Fallen Stars - Iron Gods 5/6
Palace of Fallen Stars - Iron Gods 5/6

“Palace of Fallen Stars” is aPathfinder Roleplaying Game adventure for 13th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, a gazetteer of the city of Starfall, an article about Zyphus (god of graveyards), and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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Valley of the Brain Collectors - Iron Gods 4/6
Valley of the Brain Collectors - Iron Gods 4/6
“Valley of the Brain Collectors” is a Pathfinder Roleplaying Game adventure for 10th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an exploration of the mysterious alien empire known as the Dominion of the Black, rules for several strange types of alien technology, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
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No Quarter 57
No Quarter 57

In the November issue of No Quarter Gavyn Kyle examines the enigmatic history of the Old Witch, Tournament Triple Threat breaks down the Retribution of Scyrah, the Legion of Everblight and Skorne fight it out in a huge-based Battle Report, and the penultimate chapter of the multipart adventure “Immortality” leads characters further into evil and madness. Never miss an issue!

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Tabletop Insider #13
Tabletop Insider #13

Wie immer gibt es ausführliche News zu Herstellern, Spielen und Miniaturen (wie Dropzone Commander, Infinity, Mantic Games, Privateer Press, Games Workshop, Miniature Scenery, Spartan Games, Wild West Exodus, SAGA, Freebooter, Godslayer, Bolt Action uvm.) und Reviews aktueller Tabletop- und Strategiespiele, Eventberichte.

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Mephisto Nr.57
Mephisto Nr.57

Das Magazin für Rollenspiele und Phantastik.

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Advanced Class Origins
Advanced Class Origins

Bring the 10 new classes from the Pathfinder RPG Advanced Class Guide to life with this comprehensive guide to getting the most out of these exciting new character options. With all-new archetypes, traits, feats, magic items, spells, and more, this volume is the ultimate resource for players to integrate new classes like the bloodrager and warpriest into their Pathfinder campaigns, with specific attention to fitting the classes into the Pathfinder Campaign Setting. Take your character from the forge to the fray with Advanced Class Origins!

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Champions of Corruption
Champions of Corruption

Embrace your inner villain andcommand the powers of evil! Along withnew character options like wicked feats, blasphemousspells, and damnablemagic items, this volume contains all theinformation Pathfinder RPG playersneed in order to indulgetheir dark sides and make the forces of good quakein their boots.You’ve been a herald of good with Pathfinder PlayerCompanion:Champions of Purityand mastered the forces of neutrality withChampions of Balance; now embracethe strength of cruelty andrevel in wretchedness withChampions of Corruption!

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People of the Stars
People of the Stars

Travel to other planets and harness the powers of the stars with Pathfinder Player Companion: People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with the new rules, advice, and fantastic setting details in this volume. People of the Stars presents a player-focused discussion of the Pathfinder campaign setting’s solar system and the diverse creatures, dangers, and rewards just waiting to be discovered.

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Undead Unleashed
Undead Unleashed

Be they flesh-hungry ghouls or cunning vampires, the living dead number among the favorite threats of Game Masters and players alike.Pathfinder Campaign Setting: Undead Unleasheddetails 15 unique undead creatures, providing information on their lairs, their minions, and their statistics, enabling GMs toadd the walking dead to existing campaigns or base entire adventures on their sinister plots. Among the included undead are the Lirgeni lich Meyi Pahano; Erum-Hel, Lord of Mohrgs; the mummified child-godWalkena; and Ordellia Whilwren, ghostly savior of Magnimar. Put life into your next undead-based campaign withPathfinder Campaign Setting: Undead Unleashed!

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The Choking Tower - Iron Gods 3
The Choking Tower -  Iron Gods 3

“The Choking Tower” is a Pathfinder Roleplaying Game adventure for 7th-levelcharacters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, a gazetteer of the town of Iadenveigh, several bonus encounters set in Numeria, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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Lords of Rust - Iron Gods 2
Lords of Rust - Iron Gods 2

“Lords of Rust” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an overview of the villainous Technic League, an exploration of the clockwork goddess Brigh, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

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No Quarter 56
No Quarter 56

With a preview of the upcoming Monsternomicon, a new (and bloody) Battle Report, and more model previews of this fall’s releases, No Quarter 56 has it all! Also featured in this issue: a Gavyn Kyle Files examining Skarre Ravenmane; part 4 of the Iron Kingdoms Full Metal Fantasy Roleplaying Game multipart adventure Immortality; and photos of all the excitement from Lock & Load GameFest 2014.

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No Quarter #55
No Quarter #55

No Quarter #55 features an expanded look at the upcoming WARMACHINE: Tactics video game; a sneak peek of Night of the Noxious Dead, the first expansion for the Bodgers Game Zombies Keep Out; a new Theme Force; an in-depth exploration of the upcoming High Command Faith & Fortune core set; the first part of an exclusive No Quarter Steelheads novella; and the third part of the six-part adventure Immortality for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #55 has it all and more!

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Fires of Creation - The Iron Gods 1
Fires of Creation - The Iron Gods 1

The Iron Gods Adventure Path begins with “Fires of Creation,” an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria’s ancient mysteries be their last?

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Pyramid of the Sky Pharaoh - Mummy’s Mask 6
Pyramid of the Sky Pharaoh - Mummy’s Mask 6

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

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The Slave Trenches of Hakotep - Mummy’s Mask 5
The Slave Trenches of Hakotep - Mummy’s Mask 5

The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep’s own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep’s tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep

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Secrets of the Sphinx - Mummy’s Mask 4
Secrets of the Sphinx - Mummy’s Mask 4

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

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Shifting Sands - Mummy’s Mask 3
Shifting Sands - Mummy’s Mask 3

To learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion’s uncharted deserts in search of the tomb of Hakotep’s master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the Forgotten Pharaoh— ultists who will stop at nothing to ensure their god-king remains undisturbed.

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No Quarter #54
No Quarter #54

No Quarter #54 kicks things off with exciting previews of the next HORDES expansion. In addition, this issue offers pieces on the new Bodgers game Zombies Keep Out, a new Battle Report, spoilers for the next High Command releases, and the second part of a six-part adventure saga for the Iron Kingdoms Full Metal Fantasy Roleplaying Game. No Quarter #54, due in May 2014, has something for every player in the Iron Kingdoms . . . and beyond.

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Empty Graves - Mummy’s Mask 2
Empty Graves - Mummy’s Mask 2

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

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The Half-Dead City - The Mummy’s Mask 1
The Half-Dead City - The Mummy’s Mask 1

“The Half-Dead City” is a Pathfinder Roleplaying Game adventure for 1st-level characters, and the perfect jumping-on point for new players or experienced gamers looking to begin a new campaign. This volume kicks off the new Mummy’s Mask Adventure Path, and includes a double-sized gazetteer of the city of Wati and several monsters suitable for any desert-themed campaign. Author Amber E. Scott launches a new Pathfinder Journal in this exciting volume of the Pathfinder Adventure Path.

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The Midnight Isles - Wrath of the Righteous 4
The Midnight Isles - Wrath of the Righteous 4

“The Midnight Isles” is a Pathfinder Roleplaying Game adventure for 12th-level characters who have gained five mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. This volume also includes an extensive gazetteer of the Abyss, as well as an overview of the cult of Nocticula along with a bestiary of several monsters and demon lords accompany part four of Robin D. Laws's Pathfinder Journal novella in this new installment of the Pathfinder Adventure Path!

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Herald of the Ivory Labyrinth - Wrath of the Righteous 4
Herald of the Ivory Labyrinth - Wrath of the Righteous 4

“Herald of the Ivory Labyrinth” is a Pathfinder Roleplaying Game adventure for 15th-level characters who have gained seven mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An article exploring the debased cult of Baphomet and a survey of the deformed spawn of the titans known as the demodands round out this volume. A bestiary of several monsters (including the fifth of six demon lords that will be presented during the campaign!) and part five of Robin D. Laws’s new Pathfinder Journal await discovery in this new installment of Pathfinder Adventure Path!

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Tabletop Insider #11
Tabletop Insider #11

Dropzone Commander: Spielbericht. Es sollte eine simple Routineoperation werden. Landen, Zielobjekte sichern und nichts wie weg. Doch als plötzlich die Portalschiffe der Shaltari am Horizont auftauchen, ist auf einmal alles ganz anders. In unserem Spielbericht müssen sich die Truppen der Menschheit einem technologisch weit überlegenen Gegner stellen.

Wolsung und viele weitere News Rund ums Thema Tabletop.

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Sword of Valor - Wrath of the Righteous 2
Sword of Valor - Wrath of the Righteous 2

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission.

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Demon’s Heresy - Wrath of the Righteous 3
Demon’s Heresy - Wrath of the Righteous 3

“Demon’s Heresy” is a Pathfinder Roleplaying Game adventure for 9th-level characters who have gained three mythic tiers. The adventure utilizes rules from Mythic Adventures to portray a campaign of truly epic potential. An exploration of the eerie powers of the beings known as the worms that walk and an examination of the druidic beliefs of the Green Faith round out this volume. A bestiary of several monsters (including the third of six demon lords that will be presented during the campaign!) and part three of Robin D. Laws's new Pathfinder Journal also await discovery in this new installment of Pathfinder Adventure Path!

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The Worldwound Incursion - Wrath of the Righteous 1
The Worldwound Incursion - Wrath of the Righteous 1

For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host?

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The Witch Queen’s Revenge - Reign of Winter 6
The Witch Queen’s Revenge - Reign of Winter 6

“The Witch Queen’s Revenge” is a Pathfinder Roleplaying Game adventure for 15th-level characters. This volume concludes the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds. This volume also includes a look at the history and secrets of Baba Yaga (including her stat block as a mythic spellcaster), several new monsters, and the conclusion of Kevin Andrew Murphy’s thrilling Pathfinder Journal novella.

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Rasputin Must Die! - Reign of Winter 5/6
Rasputin Must Die! - Reign of Winter 5/6

Rasputin Must Die!, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge. A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge. Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds. Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy. Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

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The Frozen Stars - Reign of Winter 4
The Frozen Stars - Reign of Winter 4

The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall. A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter. A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy. Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.

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Maiden, Mother, Crone - Reign of Winter 3
Maiden, Mother, Crone - Reign of Winter 3

“Maiden, Mother, Crone” is a Pathfinder Roleplaying Game adventure for 7th‐level characters. This volume continues the Reign of Winter Adventure Path, and includes a gazetteer exploring Iobaria’s Deeprun Crevasse, details on the dark worship of the demon lord Kostchtchie, and several new monsters in the Pathfinder Bestiary. Author Kevin Andrew Murphy’s new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path!

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Mephisto Nr.56
Mephisto Nr.56

Das Schwerpunkt-Thema, Der Hobbit, behandelt das Buch von J.R.R. Tolkien und den daraus entstandenen Film und wirft einen Blick auf Bücher, Hörspiele, Spiele und mehr, denen Der Hobbit als Inspiration diente. Udn vieles mehr aus der Welt der Spiele, Filme, Bücher.

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The Shackled Hut - Reign of Winter 2
The Shackled Hut - Reign of Winter 2

“The Shackled Hut” is a Pathfinder Roleplaying Game adventure for 4th-level characters. This volume continues the Reign of Winter Adventure Path, in which players fight off a magical winter by venturing into the fabled hut of the ancient witch Baba Yaga and trace her schemes across the worlds.

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The Snows of Summer - Reign of Winter 1
The Snows of Summer - Reign of Winter 1

The Snows of Summer” is a Pathfinder Roleplaying Game adventure for 1st level characters. This volume kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Helgen and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Author Kevin Andre Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!

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Pathfinder Issue 62: Curse of the Lady's Light
Pathfinder Issue 62: Curse of the Lady's Light

“Curse of the Lady's Light” is a Pathfinder Roleplaying Game adventure for 4th-level characters. This volume continues the Shattered Star Adventure Path, in which players explore dungeons and wilderness in search of a powerful artifact.

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Pathfinder Issue 61: Shards of Sin Shattered Star Path (1/6)
Pathfinder Issue 61: Shards of Sin Shattered Star Path (1/6)

“Shards of Sin” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This volume begins the Shattered Star Adventure Path, outlining the fabulous powers of the Sihedron artifact and its seven fragments that form the basis of an epic new campaign.

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Mephisto Nr.52
Mephisto Nr.52

Titelthemen sind  Warhammer Invasion: Die umkämpfte Stadt (Deckbau-Taktiken Imperium gegen Slayer), Warhammer 40K Freihändler: Die Bergung der Gorgias (Scherbenleere Kampagne), Shadowrun: Stuffer Shock (Abenteuer).

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Pathfinder Issue 60: From Hell’s Heart Skull & Shackles (6/6)
Pathfinder Issue 60: From Hell’s Heart Skull & Shackles (6/6)

A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also presents a host of options for GMs looking to continue their Skull & Shackles campaign, along with details on the deadliest sea monsters said to lurk beneath the waves.

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Pathfinder Issue 58: Island of Empty Eyes Skull & Shackles (4/6)
Pathfinder Issue 58: Island of Empty Eyes Skull & Shackles (4/6)

Having won the Free Captain’s Regatta, the adventurers must now claim their prize—the uninhabited and dangerous Island of Empty Eyes.

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Pathfinder Issue 59: The Price of Infamy Skull & Shackles (5/6)
Pathfinder Issue 59: The Price of Infamy Skull & Shackles (5/6)

The adventurers now have their own island and port, but they’ll need more than one ship to defend it.

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Pathfinder Issue 57: Tempest Rising Skull & Shackles (3/6)
Pathfinder Issue 57: Tempest Rising Skull & Shackles (3/6)

“Tempest Rising” is a Pathfinder Roleplaying Game adventure for 7th-level characters. This volume continues the Skull & Shackles Adventure Path, which casts the player characters as pirates on the high seas.

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Tabletop Insider 8
Tabletop Insider 8

Jenseits von GW, die bunte Vielfalt der Tabletopwelt und Miniaturen. Toller Überblick über vieles Bekanntes, aber auch  schön in Szene gesetzt und für alle Freunde von Miniaturen im deutschsprachigen Raum ein Muss!

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Pathfinder Issue 56: Raiders of the Fever Sea (Skull & Shackles 2/6)
Pathfinder Issue 56: Raiders of the Fever Sea (Skull & Shackles 2/6)

A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also reveals details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion’s vast and varied oceans.

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Mephisto Nr.54
Mephisto Nr.54
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Pathfinder Issue 55: The Wormwood Mutiny (Skull & Shackles 1 of
Pathfinder Issue 55: The Wormwood Mutiny (Skull & Shackles 1 of
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No Quarter Magazine Issue #41
No Quarter Magazine Issue #41
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Pathfinder Issue 54: The Empty Throne (Jade Regent 6 of 6
Pathfinder Issue 54: The Empty Throne (Jade Regent 6 of 6
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Pathfinder Issue 53: Tide of Honor (Jade Regent 5 of 6
Pathfinder Issue 53: Tide of Honor (Jade Regent 5 of 6
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Tabletop Insider 7
Tabletop Insider 7
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