Lord of the Rings LCG Return to Mirkwood (Shadows of Mirkwood 6)

Return to Mirkwood (Shadows of Mirkwood 6)
Bild vergrößern

19,89 €¤

inkl. 19 % MwSt. zzgl. Versandkosten

sofort lieferbar

sofort lieferbar

Lieferzeit: 1-3 Werktage

Art.Nr.: 49539
Reihe: Lord of the Rings LCG
Return to Mirkwood (Shadows of Mirkwood 6)

“At last, when I had given up the chase and turned to other parts, Gollum was found. My friend returned out of great perils bringing the miserable creature with him.”
    –Gandalf, The Fellowship of the Ring

To capture the wicked creature known as Gollum, the heroes of Middle-earth have scoured forest trails for clues, fought their way past fearsome trolls, saved a dying eagle to renew their alliance with the noble creatures, traversed the rocky crags of Emyn Muil, and pushed deep into the Dead Marshes. Now that they have Gollum bound and guarded, they need to Return to Mirkwood, to haul him to King Thranduil’s halls. There, Gandalf hopes Gollum will reveal secrets about Sauron’s Ruling Ring that could provide the heroes with a chance to stave off the gathering shadow…

However, the Dark Lord’s influence extends far beyond the lands of Mordor. His agents and other wicked creatures hunt for Gollum within the forests of Mirkwood, ever closing upon the heroes’ heels. With his crying, his curses, and his tantrums, Gollum draws the lurking predators nearer even as he makes life miserable for his captors.

A fearsome racket

Return to Mirkwood forces a player to escort Gollum each turn, and it is a thankless task. Gollum’s fits and tantrums make life miserable for your weary fellowship. Left unattended for even an instant, Gollum lashes out in rage. He bites, and his fury can also result in Wasted Provisions (Return to Mirkwood, 137). Still, there’s a deadlier risk from Gollum’s rage; his noisome fits draw the forest’s predators to your fellowship.

While your fellowship pushes through Mirkwood forest, a number of predators aim directly for Gollum and the player whose heroes escort him. Mirkwood Bats (Return to Mirkwood, 138) swarm about Gollum and his escorts, ripping into them with tooth and claw. One of the hallmarks of The Lord of the Rings: The Card Game is that each new scenario reinvents the play experience and gives different characters and cards their chances to shine. Mirkwood Bats may soon make Thalin (Core Set, 6) a Return to Mirkwood all-star.

Another predator also rushes directly at the source of the miserable wailing and moaning. The dread Attercop, Attercop (Return to Mirkwood, 139) poses a tremendous threat to the heroes and allies defending Gollum. The knowledge Gollum holds may provide the edge Gandalf and the forces of good need to stave off the evils of Mordor, but how many will die to the Attercop, Attercop to carry this knowledge to Thranduil’s halls?

The great eagles

Not all is darkness along the Return to Mirkwood. The eagles once again lend their aid, further reinforcing Tactics-based decks. The Support of the Eagles (Return to Mirkwood, 120) provides a dramatic boost to an Eagle strategy. While the Winged Guardian (The Hunt for Gollum, 4) makes an excellent defender and the Vassal of the Windlord (The Dead Marshes, 98) makes an excellent attacker, these noble allies return to the air after they swoop in to aid your fellowship. Though you can pay a resource to retain the aid of the Winged Guardian, Support of the Eagles provides a more far-reaching solution. Instead of using the Winged Guardian for its four Defense strength or the Vassal of the Windlord for its three Attack strength, you can exhaust Support of the Eagles to gain the advantages of the Wind Guardian’s tremendous toughness or the Vassal of the Windlord’s ferocity. Whichever boost you trigger remains active until the end of the phase, so Boromir (The Dead Marshes, 95) could ready himself to make use of the bonus several times, as could any hero with Unexpected Courage (Core Set, 57).

Support of the Eagles is not an inexpensive card, nor is it one that functions on its own, but it represents an exciting maturation of the card pool for The Lord of the Rings: The Card Game. New decks, driven by powerful combinations, are becoming increasingly viable.

Kunden, die diesen Artikel kauften, haben auch folgende Artikel bestellt:

Conflict at the Carrock (Shadows of Mirkwood 2)

Conflict at the Carrock (Shadows of Mirkwood 2)

Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.

Conflict at the Carrock contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.

19,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)
Lord of the rings LCG: Massing at Osgiliath

Lord of the rings LCG: Massing at Osgiliath

17,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)
Khazad-dûm Expansion

Khazad-dûm Expansion

It has been many years since the Dwarves last heard from Balin. Now the heroes of Middle-earth must search for signs of him and his fledgling Dwarven colony. Khazad-dûm is the first deluxe expansion for The Lord of the Rings: The Card Game, expanding your game with 165 new cards. Two Dwarf heroes offer their services, and players gain the benefit of new player cards (three copies of each) while facing new scenarios filled with perilous locations and a menacing host of enemies.

38,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)
The Drúadan Forest (Against the Shadow 2)

The Drúadan Forest (Against the Shadow 2)

The 60 cards in The Drúadan Forest introduce players to more of the realm of Gondor, and to its wild folk, the Woses. In the Adventure Pack's all-new scenario, Middle-earth's heroes meet these reclusive hunters and archers. Can you survive their attacks even as the encounter deck challenges you with its all-new Prowl mechanics?

19,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)
Descent: Sea of Blood

Descent: Sea of Blood

48,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)
The Dead Marshes (Shadows of Mirkwood 5)

The Dead Marshes (Shadows of Mirkwood 5)

The Lord of the Rings: The Dead Marshes

After scouring the Emyn Muil for signs of Gollum, the heroes of Middle-earth followed his trail south. Now Gollum takes desperate risks to elude the heroes in a realm of treacherous fens and mires.

The Dead Marshes is the fifth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum draws to a close… unless he finds his way to escape once and for all.

The Dead Marshes introduces a Quest featuring the unique, new Escape mechanic that allows players to experience how slippery Gollum can be! With 60 new cards for The Lord of the Rings: The Card Game, The Dead Marshes enhances existing decks with new Allies, Attachments, and Treachery cards. This expansion also offers players an iconic Hero and a wholly fresh Quest experience.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

19,89 €¤ (inkl. 19 % MwSt. zzgl. Versandkosten)

Diesen Artikel haben wir am Montag, 21. November 2011 in unseren Katalog aufgenommen.

Kategorien
Willkommen zurück!
Neue Artikel

Concordia Venus

Concordia Venus
64,95 €¤
inkl. 19 % MwSt. zzgl. Versandkosten

Neue Artikel »
Mehr über...
Informationen
Hersteller
Hersteller Info
Heidelberger Spiele Verlag
Mehr Artikel
Schnellkauf
Bitte geben Sie die Artikelnummer aus unserem Katalog ein.
Newsletteranmeldung

E-Mail-Adresse

Kundengruppe


Kundengruppe: Gast

Parse Time: 0.897s